Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.
Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.
As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.
Blender is an open source project licensed under the GNU GPL. All code is written in C, C++ and Python.
Volunteers and professionals alike contribute to the official Blender release. This include developers, scripters, technical documentors (for wiki), translators, designers and users testing the software and giving feedback.
Read on to find out how to get involved, report bugs, see what’s happening, and discover resources and documentation.
The Blender Foundation considers education and training projects crucial for a successful Open Source project.
We are currently coordinating knowledge in this area, sharing experiences, and evaluating proposals for official (certified) training programs on the bf-education mailing list. Everyone interested in the topic is free to join.